Visual layer tagging, improved lip sync, export via Adobe Media Encoder, Syphon support, Motion Trigger, Auto Blink ĭynamic link to After Effects and Premiere Pro, shareable puppet files, Cycle Pause tag, MP3 import, PNG sequence import, speed improvements Īutomatic walk cycles, viseme editor, cross-platform live streaming output via Mercury Transmit, layer blending modes, workspace modes, additional languages (Simplified Chinese, Portuguese, Italian, Spanish, Russian, and Korean) Ĭontrols & Triggers panels, MIDI support, pose-to-pose Face & Eye Gaze animation, audio waveform in the timeline, copy and paste of visemes into After Effects, auto-attach, clipping masks, Layer Picker, Fader, Collide & Dynamic tags, improved lip sync “sticks” to control rigidity of the puppet mesh, multi-touch gestures to control character limbs, the ability to share rigged puppets, increased recording flexibility, performance improvements More accurate face tracking and lip sync track reordering and snapping in the timeline transparency grid improved performance bug fixes Markerless face tracking layered PSD & AI import WAV & AIFF import PNG sequence export WAV export The following is the list of versions of Character Animator. History Ĭharacter Animator was originally code-named "Animal". Scenes can also be dropped directly into After Effects and Premiere Pro, using Dynamic Link to avoid rendering. Live output can be sent to other applications running on the same machine via the Syphon protocol (Mac only) or Adobe Mercury Transmit on both Mac and Windows. Live inputs include a webcam (for face-tracking), microphone (for live lip sync), keyboard (for triggering layers to hide/show), and mouse (for warping specific handles).įinal output of a scene can be exported to a sequence of PNG files and a WAV file, or any video format supported by Adobe Media Encoder. Properties of selected elements can be examined and changed in the Properties panel, including behavior parameters. Rigging is set up in the Puppet panel, though basic rigging is fully automatic based on specific layer names like Right Eyebrow and Smile. The puppets are then placed into a scene, which can be viewed in the Scene panel and Timeline panel. Character Animator imports layered Adobe Photoshop and Adobe Illustrator documents into puppets which have behaviors applied to them.
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